to gain digital literacy skills in tandem with class curriculum and to work with softwares.
The school library exists to provide a range of learning opportunities for both large and small groups as well as individuals with a focus on intellectual content, information literacy, and the learner
create spaces for knowledge- and idea exchanges, where the stakeholders get new ideas to conduct responsible research and innovation through experimentation.
Math Lab is a joint effort between students and teachers to create a common place where students can clarify, correct, and challenge their understanding of math: teacher’s sole purpose is to assist the students in investigating mathematical concepts that are being discussed in their maths class.
The Activity rooms are designed to make learning more fun and exciting. It has Toys and Educational Games, where students can learn through play, in a different environment. All games are conducted as a part of the planned educational programme.
The Activity rooms are designed to make learning more fun and exciting. It has Toys and Educational Games, where students can learn through play, in a different environment. All games are conducted as a part of the planned educational programme.
Play room give children different sensory, physical and cognitive experiences. Experiences build connections in the brain, which helps children develop physically, cognitively, socially and emotionally. It’s important for children to have plenty of different types of play experiences.
The Activity rooms are designed to make learning more fun and exciting. It has Toys and Educational Games, where students can learn through play, in a different environment. All games are conducted as a part of the planned educational programme.
Playing various sports helps them teach life skills such as teamwork, leadership, accountability, patience, and self-confidence and prepares them to face life challenges. Students get a chance to work on their physical and mental abilities to achieve goals in their life.
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